4 Banlist analysis
position to prevent any attempt from the opponent to make a comeback.
The same, or at least something similar is true for most floodgates, but "Imperial
Order" is actually quite a bit more powerful than most others. Firstly, since "Imperial
Order" is a trap card, it could be activated in response to an opponent using a spell.
This would negate that spells effect, meaning even if it got removed later on the
"Imperial Order" would be an even trade in card advantage.
Secondly, while there were some ways to destroy continuous traps like "Imperial
Order", in the early days of the game, most of those were spell cards. This meant
that once it resolved, there was almost no way for the opponent to get rid of the
card. This lack of counter play options is one of the most frustrating aspects of
many floodgates. While "Imperial Order" is certainly the worst in this regard, other
floodgates like "Skill drain", "There can be only one", "Rivalry of Warlords" and
"Gozen Match" serve as a similar counter to monster based removal options, by
either negating the monsters effect or preventing its summon.
This alone makes "Imperial Order" powerful enough to be banned. However, the
original version of the card had one more upside over the modern one, before it
received its errata. Since spell cards are so ubiquitous, many decks would play them,
even if they were using "Imperial Order". Due to the reciprocal nature of the card
the player who was using "Imperial Order" would also be locked out of using their
spells by its effect. However, the card has a maintenance cost that, when not paid,
would send the card to the graveyard, turning it off. While this was intended as a
way to balance the card, it actually turned out to be a convenient way to get rid of
the effect once it hindered the using player more than the opponent.
While this effect was later changed to make the cost payment mandatory, it still
proved to be an interesting aspect of the card. Beyond that, despite the errata of
the card preventing the built in deactivation, as well as doubling the lifepoint cost,
the card was still powerful enough to be banned again.
Card focus: Heavy Storm
While the previous section explains why floodgates are played, something that
should still be looked at is how they are played. Floodgates tend to see play in
two types of decks. Firstly, singular floodgates are often played by decks that can
naturally play them without conflict. This is more of a modern phenomenon, with
the cards often being played in the side deck, allowing the player to use them in
games where they know the card will be effective and they are going first, allowing
them to shut down the opponent before they get a chance to properly respond.
While this is the more common use of floodgates nowadays, there are also so called
stun strategies. These decks would play as many floodgates as possible in an attempt
to completely stop the opponent from doing anything. While singular floodgates
can already be crippling for many strategies, multiple are almost impossible to play
through without preparing for it, and being lucky enough to draw the correct cards.
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