1044 BROOKLYN LAW REVIEW [Vol. 75:3
Nevertheless, as of now, America does not honor virtual
property rights,
222
due in part to the lack of any virtual property
litigation or legislation.
223
All of the cases where it appeared the
court would have to consider virtual property rights have
settled.
224
Many articles discuss the possibility of virtual
property rights, and one of the arguments most frequently
advocated in favor of recognizing these rights is one based on
John Locke’s theory of labor desert.
Lockean labor desert theory allocates property rights to
those who invest their time and effort in distinguishing an
object from a commons.
225
When a person mixes her labor with
an object from a commons, the person makes that object her
property
226
so long as her labor contributed the greatest part of
222
“A virtual property right is a property right in a virtual product.” Horowitz,
supra note 27, at
444; see also Westbrook, supra note 35, at 782. “[C]omputer code
enables [virtual items] to resemble real chattels in their ‘rivalrousness, persistence,
and interconnectivity.’ That is, ‘[i]f I hold a pen, I have it and you don’t . . . If I put the
pen down and leave the room, it is still there . . . And finally, you can all interact with
the pen.” Lederman, supra
note 50, at 1631.
223
Kayser, supra note 71, at 65.
224
Westbrook, supra note 35, at 805. However, a Chinese court acknowledged
that virtual property is entitled to some protection, ordering an online gaming company
to return the user’s virtual items after a hacker stole the items when he hacked the
game company’s servers. See Will Knight, Gamer Wins Back Virtual Booty in Court
Battle, NewScientist.com, December 23, 2003,
http://www.newscientist.com/article/dn4510-gamer-wins-back-virtual-booty-in-court-
battle.html (last visited Mar. 1, 2010). In that case, Li Hongchen, a twenty-four year
old gamer, spent over two years and $1,210 buying virtual goods in the online game,
“Red Moon.” Id. A hacker infiltrated Red Moon’s servers and raided Hongchen’s
account. Id. Hongchen told the Chinese news site Xinhuanet, “I exchanged the
equipment with my labour, time, wisdom and money, and of course they are my
belongings.” Id. Hongchen argued “that the developer inadequately protected his
virtual belongings from theft by hackers.” Westbrook, supra note 35, at
805. Indeed,
“the line between online games and the real world have [sic] begun to blur. Some
gamers already trade game goods and characters for real money through online auction
sites like eBay.” Knight, supra; see also Thomas Claburn, Virtual Property Rights Are
No Game, I
NFORMATION WEEK, Dec. 16, 2006, available at
www.informationweek.com/story/showArticle.jhtml?articleID=196604327 (describing
the Bragg v. Linden Research case, 487 F. Supp. 2d 593 (E.D. Pa. 2007), which later
settled, where “Bragg claim[ed] that Linden Lab froze $8,000 worth of virtual assets
and refused to reimburse him” when Bragg acquired the assets by “taking advantage of
a loophole in its code”). The Bragg case is different in that Second Life, unlike WoW,
allows players to own the items they acquire. Id. A final adjudication in this case would
have been significant in that it would provide some clarification on what gamers who
possess virtual items actually own.
225
Horowitz, supra note 27, at 451.
226
“Whatsoever then he removes out of the State that Nature hath provided,
and left it in, he hath mixed his Labour with, and joined to it something that is his
own, and thereby makes it his Property.” J
OHN LOCKE, TWO TREATISES OF
GOVERNMENT 306 (Peter Laslett ed., Cambridge Univ. Press 1988) (1690).