DARAKJIAN_FINALX2 (DO NOT DELETE) 5/31/2016 12:49 PM
2016] ONLINE GAMING AND THE PAY-TO-WIN PROBLEM 215
such as World of Warcraft (“WoW”) and Diablo III,
6
consider any form of
RMT as a direct violation of their terms of service and their virtual
“property” rights.
7
Regardless, about 24% of players in the U.S. and
around the world still engage in unauthorized RMT on a daily basis.
8
As
such, assuming the U.S. has jurisdiction to tax parties engaging in RMT,
these income-generating transactions give way to taxable income, which
the Internal Revenue Service (“IRS”) has been unable to monitor or
collect.
9
Furthermore, game developers have been unable, or perhaps
unwilling, to deter these transactions themselves.
10
[http://perma.cc/J4H5-HCKM] (describing itself as “the largest-ever 3D virtual world created by
[millions of] users” where “everyone you see is a real person and every place you visit is built by
people just like you”).
5. See Brett Linden, Buying and Selling Linden Dollars, SECOND LIFE (Oct. 15, 2015,
3:38 PM) http://community.secondlife.com/t5/English-Knowledge-Base/Buying-and-selling-
Linden-dollars/ta-p/700107 [http://perma.cc/CRN4-5LHZ] (“The unit of trade in Second Life is
called the Linden dollar or L$. You can purchase Linden dollars both inworld and online . . . .”).
6. See Diablo III: Introduction, BATTLE.NET, http://us.battle.net/d3/en/game/guide/get-
started/introduction [http://perma.cc/E2K3-VU26] (“Diablo III is an action role-playing game
that takes place throughout the dark fantasy world of Sanctuary. You play a hero who engages in
fast-paced combat that tests your reflexes and rewards tactical decisions. As you slay hordes of
monsters and challenging bosses, you grow in experience and ability, learning new skills and
acquiring items of incredible power.”).
7. See Battle.net End User License Agreement, BLIZZARD (Feb. 28, 2015),
http://us.blizzard.com/en-us/company/legal/eula.html [http://perma.cc/9SLU-76K5] [hereinafter
Battle.net EULA] (“Prohibited Commercial Uses . . . [include] gathering in-game currency, items,
or resources for sale outside of Battle.net or the Game(s) . . . [and] performing in-game services,
like power-leveling, in exchange for payment outside of Battle.net or the Game(s) . . . . Blizzard
is the owner or licensee of all right, title, and interest in and to the Battle.net Client, Battle.net, the
Games, Accounts, and all of the features and components thereof. Battle.net and the Games may
contain materials licensed by third-parties to Blizzard, and these third-parties may enforce their
ownership rights against you in the event that you violate this Agreement.”).
8. See Vili Lehdonvirta & Mirko Ernkvist, Knowledge Map of the Virtual Economy:
Converting the Virtual Economy into Development Potential, INFODEV 13 (Apr. 2011),
http://www.infodev.org/infodev-files/resource/InfodevDocuments_1056.pdf
[http://perma.cc/5X8V-FRVU].
9. See Anne Livesay, Will Gold Farming Become Taxable?, IRON REALMS ENTM’T,
http://www.ironrealms.com/will-gold-farming-be-taxed [http://perma.cc/6D8E-Q257].
10. See generally Thread: Why Can’t Blizzard Just Systematically Shut Down All the
Gold Selling Sites?, MMO CHAMPION, http://www.mmo-champion.com/threads/1191871-Why-
can-t-Blizzard-just-systematically-shut-down-all-the-gold-selling-sites/page3
[http://perma.cc/H9WK-KV8U] (discussing potential reasons for why Blizzard Entertainment, a
premier game developer, has not reacted toward the RMT phenomenon).