Fiscal Year Ended March 31,
2021 2020 2019
Net revenue by geographic region:
United States $ 2,015,885 59.8 % $1,775,682 57.5 % $1,426,906 53.5 %
International 1,356,887 40.2 % 1,313,288 42.5 % 1,241,488 46.5 %
Net revenue by platform:
Console $ 2,516,993 74.6 % $2,308,602 74.7 % 2,233,861 83.7 %
PC and other 855,779 25.4 % 780,368 25.3 % 434,533 16.3 %
Net revenue by distribution channel:
Digital online $ 2,919,292 86.6 % $2,378,563 77.0 % 1,681,609 63.0 %
Physical retail and other 453,480 13.4 % 710,407 23.0 % 986,785 37.0 %
Net revenue by content:
Recurrent consumer spending $ 2,074,687 61.5 % 1,384,999 44.8 % 1,070,916 40.1 %
Full game and other 1,298,085 38.5 % $1,703,971 55.2 % $1,597,478 59.9 %
Fiscal Years ended March 31, 2021 and 2020
(thousands of dollars) 2021
%ofnet
revenue 2020
%ofnet
revenue
Increase/
(decrease)
% Increase/
(decrease)
Net revenue $ 3,372,772 100.0 % $3,088,970 100.0 % $ 283,802 9.2 %
Internal royalties 637,652 18.9 % 483,697 15.7 % 153,955 31.8 %
Software development costs and royalties(1) 396,797 11.8 % 611,198 19.8 % (214,401) (35.1)%
Licenses 260,721 7.7 % 170,408 5.5 % 90,313 53.0 %
Product costs 239,915 7.1 % 277,147 9.0 % (37,232) (13.4)%
Cost of goods sold 1,535,085 45.5 % 1,542,450 49.9 % (7,365) (0.5)%
Gross profit $ 1,837,687 54.5 % $1,546,520 50.1 % $ 291,167 18.8 %
(1)
Includes $8,707 and $154,031 of stock-based compensation expense in 2021 and 2020, respectively.
For the fiscal year ended March 31, 2021, net revenue increased by $283.8 million, as compared to the prior year. The
increase was due primarily to an increase in net revenue of (i) $378.6 million from our NBA 2K franchise, (ii) $267.4 million
from Grand Theft Auto Online and Grand Theft Auto V, (iii) $75.5 million from our Mafia franchise, (iv) $65.0 million from
PGA TOUR 2K21, which released in August 2020, (vi) $24.1 million from Dragon City, and (vii) $20.5 million from Two Dots,
which was part of our Playdots. acquisition completed in September 2020. These increases were offset by a decrease in net
revenue of (i) $226.4 million from Borderlands 3, which released in September 2019, (ii) $217.8 million from Red Dead
Redemption 2, which released on PC in November 2019, and (iii) $124.7 million from The Outer Worlds, which released in
October 2019.
Net revenue from console games increased by $208.4 million and accounted for 74.6% of our total net revenue in the
fiscal year ended March 31, 2021, as compared to 74.7% in the prior year. The increase was due to an increase in net revenue
from our NBA 2K franchise, Grand Theft Auto Online, PGA TOUR 2K21, and our Mafia franchise, partially offset by a decrease
in net revenue from Red Dead Redemption 2, Borderlands 3, and The Outer Worlds. Net revenue from PC and other increased
by $75.4 million and accounted for 25.4% of our total net revenue in the fiscal year ended March 31, 2021, as compared to
25.3% in the prior year. The increase was due to an increase in net revenue from Grand Theft Auto V and Grand Theft Auto
Online, our NBA 2K franchise, Dragon City, Two Dots, and our Mafia franchise, partially offset by a decrease in net revenue
from Borderlands 3 and The Outer Worlds.
Net revenue from digital online channels increased by $540.7 million and accounted for 86.6% of our total net revenue
for the fiscal year ended March 31, 2021, as compared to 77.0% in the prior year. The increase was due to an increase in net
revenue from our NBA 2K franchise, Grand Theft Auto Online and Grand Theft Auto V, our Mafia franchise, and PGA TOUR
2K21, partially offset by a decrease in net revenue from Borderlands 3, The Outer Worlds, and Red Dead Redemption 2. Net
revenue from physical retail and other channels decreased by $256.9 million and accounted for 13.4% of our total net revenue
for the fiscal year ended March 31, 2021, as compared to 23.0% for the prior year. The decrease was due to a decrease in net
revenue from Red Dead Redemption 2, Borderlands 3, and The Outer Worlds, partially offset by an increase in net revenue
from our Mafia franchise and PGA TOUR 2K21.
Recurrent consumer spending is generated from ongoing consumer engagement and includes revenue from virtual
currency, add-on content, and in-game purchases. Net revenue from recurrent consumer spending increased by $689.7 million
and accounted for 61.5% of net revenue for the fiscal year ended March 31, 2021, as compared to 44.8% for the prior year. The
increase was due to an increase in net revenue from our NBA 2K franchise, Grand Theft Auto Online and Grand Theft Auto V,
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