The human need to play is universal; all peoples have developed physical activities, sport
and games appropriate for their particular geographic and cultural context. In the harsh
northern environment of the Arctic, traditional Inuit games focus on the attributes most
necessary for survival there – agility, strength, and above all, endurance. Apart from the
important need for social interaction and amusement with very few materials at hand, the
games provide opportunities to maintain fitness and practice skills needed to procure the
basics of food, shelter and clothing. Many of the games test individual and collective
perseverance in uncomfortable and even painful circumstances, which are essential to
survival in the context of cold, hunger and fatigue that were part of everyday life. These
games were also traditionally played at gatherings of different nomadic groups at certain
times of year, and used to show off competence, talent and skills that might be attractive to
find a partner from another community.
Although these links to survival may now be less immediate for most Inuit, let alone to
those in more southern regions, the games provide important cultural connections for
people in the North, and for students in the South they offer an accessible window into a
world that can otherwise seem distant and different.
I’ve used the games in this resource in different ways over the years; as part of broader
units on the Inuit and Indigenous peoples as a classroom teacher, and now as a specific
phys. ed. unit as a PHE teacher. They can also be easily integrated along with other
physical education activities such as wrestling, gymnastics, outdoor ed. track & field,
fitness circuits, etc.
Many of these games are played one-on-one. I have students get in groups of 3 for these,
taking turns being the “judge” that ensures the two competitors are set up properly, counts
them in to start the game, and determines who the winner is in case of disagreement. Win
or lose, students show appreciation for their opponent with a hand shake, high-5, or fist-
pump after playing.
Once students know several of the games, I finish the unit with a class Arctic Winter
Games competition. Students collectively choose 4-5 games, and then each of my
established gym class teams is a “community” and must nominate athletes to compete in
each of the games, focusing on the strengths of each member of their community. To
maximize participation and engagement, my rules are: each member of the team must
compete in at least one event, and may compete in a maximum of two; each team must
have at least one athlete competing in each event, and may have a maximum of two
competitors in any given event. I give them time to practice amongst themselves to
determine which students will compete in which events, and then the games begin!
I also teach the students a few Inuktitut words for gameplay, which I model and then
encourage the judges to use as they play:
1 – attausiq 2 – marruuk 3 – pingasut
stop (enough!) – taima
Enjoy!